Why self-directed learning is a powerful opportunity for educators


My Mom always said that I liked to be in charge of my own time. She would appreciate the irony that my students feel the same way! However, I still think it is vital to set your own goals as a life-long learner and educator. Self-directed learning offers rich opportunities for myself and my students going forward. The affordances of today’s technology (i.e. MOOC’s, open educational resources (i.e. video, screencasts, auto-graded assessments…) and social networking make today or tomorrow (or whenever!) a good time to explore self-directed learning as a vital and useful pedagogy for myself and my students in the foreseeable future. In addition, as a busy educator and parent, the opportunity to schedule my own learning without sacrificing my core focus on my family is critical and makes this form of learning very appealing. In short, my motivation is strongest when I select my own learning goals.

What is self-directed learning?

Self-directed learning is a self-motivated, informal and anytime/anywhere approach to learning using online resources. “In self-directed education, the individual masters all the activities usually conducted by the teacher: selecting goals, selecting content, selecting and organizing learning experiences, managing one’s time and effort, evaluating progress and redesigning one’s strategies for greater effect.” (Gibbons 2008) MOOC’s or Massive Open Online Courses provide an excellent opportunity for self-directed learners to select specific parts or entire courses to meet their learning goals. MOOC’s are offered by traditional and well respected universities (i.e. Harvard, Cambridge, Western, Toronto, London etc.) in an online setting with a capacity for a vast number of students facilitated through websites like Coursera, Udacity etc. At the conclusion of the course, a record of completion is added to your account and a validated certificate is available for a small fee and the validation of your identity. Essentially the experience is free and open to anyone with the motivation to complete all the requirements set by the instructor or one can complete the units relevant to one’s own goals.

My interests in education and technology integration led me to explore online learning resources offered by software companies and other organizations to aid my students and professional practice. Many companies offer certificates, badges, designations and other forms of accreditation that provide an indicator of your competency with a specific technology. Some examples include the Microsoft in Education Expert (#MIEE) designation, Google Educator, Apple Teacher, SMART Exemplary Educator etc. These accreditation opportunities are particularly relevant and significant today as technology is increasingly integrated in education. From both an employer and employee perspective, they can offer validation of a person’s competency with a specific educational technology and their dedication to self-directed learning. In addition, many offer opportunities for learners to connect to a Personal Learning Network (PLN) of global educators using that specific technology with their students.

What is my experience so far with self-directed learning?

  1. Massive Open Online Courses (MOOC’s)

I have had a few experiences with MOOC’s through the Coursera site which were very positive. I completed a course from the University of London called “ICT in Primary Education” which was fascinating as I had a chance to interact with educators from all continents through chat-rooms and discussion boards. I definitely felt privileged by the accessibility of my students to the latest technology and was inspired by resourceful educators integrating technology as powerful learning tools for their students. Many dedicated educators were using all kinds of technology to aid their students’ learning despite facing challenges of equity, infrastructure and lack of support from communities. In addition, to the benefits of connecting with other hard-working educators, the course also included a collaborative and innovative aspect to assessment. As part of each assignment, students (mostly educators) were assigned a few random assignments of colleagues to evaluate using a specific rubric.  With so many students in the course, an average of your scores was used for grading which was an innovative way to “crowd-source” assessment.1 Feel free to read more here from my notes if interested.

In March of this year, I completed a course called Indigenous Canada offered by the University of Alberta which completely altered my thinking and world view on History and perspectives on events in Canada and North America AKA “Turtle Island” . In this course, I was introduced to familiar topics of Canadian History but using an Indigenous worldview and perspective. I was confronted with a worldview mostly hidden or marginalized from my formal education and life in Canada which was mostly taught using a colonial perspective. The intersectionality of aboriginality, gender, sex, culture, place of residence among others combined with institutionalized and informal racism and culture clash has resulted in many challenges for Indigenous peoples today. Yet, their culture and ideas continues to resonant though powerful ideology, their roles as leaders and stewards of the land and environment.  In short, I was forever changed to be more emphatic and understanding towards Indigenous Peoples, recognize their diversity and their triumphs and tragedies (i.e. betrayals by settlers, institutionalized racism, Residential Schools and today less access to equitable health, infrastructure and justice from Canadian institutions.) Yet despite the critical evaluation and acknowledgement of past and present challenges for Indigenous peoples, the course emphasized hope and progress for the future which was inspiring. This course was so invaluable with powerful resources and perspectives to help me create a more inclusive and diverse History classroom for my students and myself as a Canadian. Here is a quick list of 150 acts of reconciliation which is particularly inspiring. 

2. Technology certifications

Many companies including Apple with their Apple Teacher program, Google with Google Educator programs and  Microsoft with their Microsoft in Education offer training videos, resources (i.e. OneNote folders) and even detailed online courses. Many of these resources lead to certifications and can be great for familiarizing yourself with the software and picking up some tips for best practices. However, it is critical that educators adapt these ideas to the specific needs of their students and learning goals in order provide richer learning opportunities. In our school, we have adopted Microsoft products mostly on the strength of the Microsoft Surface, OneNote and its digital inking possibilities and so I sought out the Microsoft in Education certificates and make use of Microsoft in Education portal and related social media for learning resources.

Here is a screenshot of some of the course selections available at the moment. More are added as technology is added or updated.

On the site, there are a number of courses which consist of videos and other learning tools and resources (i.e. OneNote folders and usually end with a quiz. The beginning of each course has the date posted, duration, likes and badges offered for completion. Upon the successful completion of the quiz (usually 80%) a badge is earned which appears on your account and as a record on a printable or sharable training transcript.

Here is an example of my achievements in the program so far. (Still much to learn)

The OneNote and OneNote Class Notebook resources have been particularly significant in our Upper School (G9-12) environment as teachers use OneNote for their professional practices and the Class Notebook with students in each class. I also regularly use Microsoft Forms, Sway, Photos, Flipgrid and Skype to provide unique learning experiences for my students. The benefit of this site is that it provides a collection of learning resources specific to my needs as an educator in my school. I have had heard similar stories from educators using other software companies. (i.e Apple, Google etc.) Finally, I would feel comfortable sharing my designation (#MIEE) with others (i.e.  colleagues, administration, potential employees, parents, resume, LinkedIn and other social media sites etc. to demonstrate my proficiency with this technology.

Another website that offers self-learning possibilities for educators is at Common Sense Media which specializes in educational technology and is particularly effective at promoting and providing materials for educators to teach Digital Citizenship with students. The Common Sense Media site also provides reviews and rates the appropriateness of media including games, movies, television programs and other technology for children, parents and educators. In the past, I have utilized their resources to create a digital citizenship curriculum in my school, develop digital citizenship through a web portal, help train teachers in the integration of tablets in a 1:1 setting and browse the educator reviews to explore the latest educational technology. I have provided app reviews on the site myself and contributed to their blog. Finally, the site also offers accreditation in the form of a badge and a chance to connect with similar minded educators in a PLN focused on digital citizenship and educational technology regardless of brand.

The Adobe Education Exchange is another site that is particular useful to myself and my high school students who use Photoshop, Audition, Premiere and After Effects among many others in their school and personal projects. Our school recently upgraded to the latest Adobe CC platform and I am in the process of utilizing this portal to upgrade my skills from older versions of Adobe that is most familiar to myself and my students.

Learning resources include self-paced workshops to be completed at your own pace, collaborative courses which are offered over a particular time by a facilitator and a great way to extend your PLN, live events which are presented over Adobe Connect (A dynamic online tool which provides an excellent stage for online meetings, courses and webinars) and finally, Adobe offers accreditation called the Adobe Education Trainer to help others use Adobe products. The search option by ISTE and Common Core Standards is particularly interesting as ISTE are a leading organization for students and teachers that provide specific and well established standards to evaluate their technology skills.

So what is next for self-directed learning. ISTE are now interested in providing teacher accreditation for technology skills and coupled with their well-respected standards for students and teachers and technology curriculum. They critically evaluated this question and it is clear they now see the value of offering accreditation for educators as indicated in the tweet below.

https://platform.twitter.com/widgets.js

Sites for learning to code and developing your computational thinking skills like Codecademy (and many others) are suitable for a self-directed learning approach. Lynda.com (many local libraries offer free access) is very helpful for videos and courses on specific technologies. YouTube of course is helpful but can be “hit-and-miss” if looking for specific skills. Finally, social media sites like LinkedIn and Twitter are so helpful when educators share links to their teacher-created tools, guides and resources to help your professional practice. (Just like I am doing now.)

Finally, I wanted to mention that self-directed learning should NOT replace but instead supplement more formal learning in educational settings. (For me, after four years completing my Masters encouraged me to continue to learn and establish new goals using the new affordances and online learning environments available today.) I hope this was helpful. What self-directed learning resources have you found helpful in your experience or professional practice? Feel free to add your comments and suggestions below.


Sources

Contact North (2012) A New Pedagogy is Emerging…And Online Learning is a Key Contributing Factor. Ontario Distance Education and Training Network. Retrieved from http://www.faithformationlearningexchange.net/uploads/5/2/4/6/5246709/a_new_pedagogy_is_emerging_-_and_online_learning_is_a_key_contributing_factor.pdf

Garrison, D.R. (1997) Self-Directed Learning: Toward a Comprehensive Model, Adult Education Quarterly Vol 48, Issue 1, pp. 18 – 33 First Published November 1, 1997 Retrieved from https://doi.org/10.1177/074171369704800103

Gibbons, Maurice (2008) Towards a theory of SDL: A study of experts without formal training. The Journal of Humanistic Psychology (Spring, 1980), pp. 41-56. Personal Power Press International Retrieved from https://www.selfdirectedlearning.com/index.php/toward-a-theory

Herlong, Koh, and Eric Patnoudes. (2015) Are Educator Certifications – Such as Google Certified Teacher and Apple Distinguished Educator – Meaningful? ISTE | Blog. N.p., 27 Mar. 2015. Web. Retrieved from https://www.iste.org/explore/articleDetail?articleid=355.


  1. I believe that a high and low score were eliminated from your score to help with normalization. Also as a student I belief there was an option to “appeal” your mark if needed. Personally, this course was all about the experience and the grade was secondary.

OneNote is my ultimate curation and organizational tool – OneNote in Education Part 1 of 3


There is no question that OneNote is the most significant tool in my day-to-day work as an educator. It has featured in my teaching practice since 2008(!) In the next few blog posts, I will outline some of the ways I use this software to enhance my professional practice.

OneNote aids my teaching and learning in three significant ways. Firstly, I use OneNote as a private “thinking space” to explore and refine my ideas by curating research from online sources, links, documents, notes and even sketches (despite my lack of artistic skills!) Secondly, I use it as a dynamic intranet in my school and learning community to collaborate, share and connect with colleagues for day-to-day school life. Finally, I use OneNote and specifically the OneNote Class Notebook as a vibrant, comprehensive, pedagogical and learning space to interact and engage with my students using a few different levels of collaboration. I currently teach History and Communication Technology at the high school level, and I try to model my own use of OneNote as a learning tool and provide opportunities for students to use OneNote to explore their own private ideas in a safe “sandbox”. Not only does OneNote provide a safe place for them to develop their ideas to their potential but I actively encourage them to extend their ideas without fear of failure and adopt a growth mindset as articulated by Carol Dweck. In this digital space, I look to provide guidance, help and support at appropriate times to aid their progress and learning.

I truly value the idea of having a safe, private and versatile tool to record and refine ideas and OneNote provides this affordance as part of my information gathering and ongoing research. I have lost track of the amount of times I have later re-read or re-used materials for a lesson or presentation that I have collected and curated in a OneNote folder from my reading. OneNote provides a digital space curated by me to recall(and rediscover) ideas and materials. One of the challenges of self-directed or directed professional development is timing so that I can recall and apply my learning at the exact time needed in his profession. OneNote allows me to curate, save for a later time with easy recall thereby allowing me to work more effectively. Harold Jarche in his blog and writing outlines his Personal Knowledge Management (PKM) method which he “describes as a set of processes, individually constructed, to help each of us make sense of our world, and work more effectively. He has developed a popular Seek-Sense-Share framework which identifies the 3 key elements of PKM” (Hart, Web)

Below I created a diagram that outlines my daily habits in terms of knowledge accumulation based on the ideas of Jarche and inspired by the design of Hart. I re-created and personalized this diagram by adding the platforms and software relevant to my routines in the SEEK and SHARE stages.

OneNote offers opportunities to archive my research into relevant tabs, tags and pages with a search bar thrown in for good measure. When I am in the SENSE stage, I am either co-creating understanding of the material with my students or colleagues or simply storing the materials (text, media, links etc.) away for future analysis and study. OneNote is my choice for archiving relevant materials as it is more versatile than social bookmarking services as I can retain the material rather than being at the mercy of links remaining live or at the same URL. I use the Clip to OneNote browser extension but could also simply copy and paste the text and media from the web as OneNote automatically records the URL. The other advantage of this approach is that it keeps the material searchable in OneNote which is a time saver.

A Printout to OneNote is also available as a back up but the text is not searchable unless using an image to text conversion which cuts down on efficiency. Combining this routine of information gathering with the affordances of this software to include text, links with sketches, files, video, audio and increasingly more embeddable content (i.e. forms, videos etc.)  allows OneNote to become a “redefining” tool for research, archiving and writing for teachers, students and learners. (Tagging the material is also an excellent routine but that aspect demands a separate post.)

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Below are a few screenshots from my OneNote folders below. I currently organize my notebooks by topic and course.

I use it to plan lessons with files, links, notes and reflections close at hand.

I use my folder to collect documentation that includes embeddable video content

 

In Part Two, I will discuss and share some of the ways in which my colleagues and I use OneNote as a working space and intranet to share and collaborate on our day-to-day adventures as educators in school life. Finally in Part 3, I will explore the advantages of the Class Notebook add-on which allows me to co-create my courses with my students creating a digital textbook and how OneNote can serve as a vibrant, creative, safe space or “thoughtbook” for innovation and design.

Thanks for reading. What did I miss? Feel free to comment below to make suggestions with how you use OneNote or other tools you use for archiving.


References

Dweck, Carol (2014) “Developing a Growth Mindset”. Dir. StanfordAlumni. YouTube. YouTube, 09 Oct. 2014. Web.

Gini-Neuman, Garfield and Laura. “Using Thoughtbooks to Sustain Inquiry” The Critical Thinking Consortium. 2016.

Hart, Jane  (2013) Centre for Learning & Performance Technologies. “Learning in the Modern Workplace.” N.p., 02 Dec. 2013. Web. 15 July 2018. Retrieved from: http://www.c4lpt.co.uk/blog/2013/11/30/my-daily-pkm-routine-practices-and-toolset/

Jarche, Harold PKMastery., Posted 2013-12-02; Filed under. “Ask What Value You Can Add.”Harold Jarche. N.p., n.d. Web. 15 July 2018. Retrieved from: http://jarche.com/2013/12/ask-what-value-you-can-add/

Puentedura, Ruben (2014). Learning, Technology, and the SAMR Model: Goals, Processes, and Practice. Available from http://www.hippasus.com/rrpweblog/archives/2014/06/29/LearningTechnologySAMRModel.pdf

Putting Students First: Using Learning Theories to update Projects and Spaces

build own countryCollaboration is often cited as a key 21st century skill yet students rarely get a opportunity to observe educators in the act of working together. In my role as a technology integration specialist, I consistently collaborate with other teachers, openly when possible, so students can observe and model. The creation of clear, transparent and shared projects between educators aids learning goals and student success. Add in access to creative, technological tools and students have powerful ingredients for learning. Shared objectives not only reinforce the work of a classroom teacher but also validate the learning from the student’s perspective. They might say “this is important as we are exploring it in two different subjects, Information Technology and Social Studies (perhaps more!)” This cross-curricular and integrated approach has been a fundamental aspect of learning and progress in my classes, in computer labs or increasingly anywhere tablets (and wifi) take us. However, my recent thinking, research and discussions on learning theories have led me to acknowledge that much more is needed to put the learner first. How much can I “learn, unlearn and relearn” my approach? (Toffler 1970) More specific connections with learning theories and leveraging vital collaboration with the collective intelligence of peers and colleagues in my current course of study, would improve learning and teaching in my learning environment. This “levelling up” approach has been applied directly to my current and future curriculum and project planning with students. “Upgrading content requires deliberate provocation…what content should be kept,…cut,…created.” (Jacobs 2010) Using experiences with Grade Five students, I will explore benefits of current approaches and leverage established and evolving learning theories, specifically humanism, cognitivism, behaviorism and constructivism in order to upgrade the learning environment for my students.

In the third term of Grade Five, students are often expected to more formally present a researched topic in Social Studies. Taking the pre-2013 revision of the Ontario Social Studies curriculum as a guide, Ancient China was the topic and students were assigned to research martial arts, food, clothing etc. Students were then asked to present their discoveries. When critically examining this project from a humanist lens, it is clear the students might have to “manufacture” their connections to topic, especially when they are assigned by the teacher. Yet connection with the material was a vital assessed element as manifested through enthusiasm, performance and creativity. In fact, much effort was made for teachers to find the right topic to fit specific students with understandably mixed results. These are clear signs that although assigned presentations were appropriate for meeting curricular goals, some tweaking and updating would be necessary to engage students from a humanist perspective. In fairness, our curricular documentation has reflected this change in the 2013 revision with an emphasis on an inquiry-based learning model where students are encouraged to ask questions and research using a variety of sources (primary, secondary etc.) and assumingly leverage new web-based search tools when appropriate.

From a behaviourist perspective, students were encouraged by a secure environment and often felt safe and supported by a variety of educators, peers and parents. Not surprisingly, students loved showing martial arts movies, dressing in beautiful silk and eating Chinese delicacies too. At times, students would use handouts with crosswords, games, stories  and other techniques. We often used presentation tools on the computer (i.e. Power Point, Voice Thread etc.) for engagement and interactive purposes (i.e. Jeopardy, online commenting) These last two strategies were often a great help when exploring more facts-based material (Emperors, Religion etc.) From this analysis, I would argue that students were aided by behaviorist perspective with praise, support and even scaffolding when appropriate. Students were encouraged by the teacher to demonstrate their observational learning skills by leading the class through materials in a teacher-like manner. (By Grade Five, they have much experience observing many teachers in action to use as a guide.)

From a cognitivist perspective, this project has challenges as students are assessed on their performance of their research rather than emphasizing a more gradual accumulation of knowledge, thinking skills, organization, project management or even collaboration. They could also be much more potential for input upon the accumulated scholarship or collective intelligence on a particular topic. In addition, this accumulation only built upon prior research skills (in Grade Four) and towards skill development for future research (Grade Six). In practice, projects were often discarded at the end of the year with little option for retrieval beyond an occasional video recording. Perhaps its place in a portfolio, (digital I would suggest) would add retrieval options, give more clues to thinking processes, knowledge acquisition, accumulation and assimilation. Assessment based on the performance/product alone would give educators less data than a performance combined with analysis of the process through documents like a portfolio most importantly accompanied by comments on the materials. Idealy, this might provide clues to a student’s metacognition and perspective. In fact, Piaget might see this project as more about accepting the research of others rather than “…creating men and women who are capable of doing new things, not simply repeating what other generations have done; men and women who are creative, inventive and discoverers, who can be critical and verify.” (Piaget, 1952)

From a constructivist approach, our presenter’s performance and ability to engage the students would be based in their “radical constructivism” as suggested by Glaserfeld. In other words, students would be more interested when they can construct meaning to the material with their own inquires. Their ability to accommodate and accumulate puts much pressure on the student to construct and present the materials in an appealing, thought provoking and simulating manner. In fairness, much scaffolding, support and guidance for this was provided by a variety of educators. In fact, students were encouraged to be creative could build or construct their presentation in any manner (i.e. story, drama, multimedia presentation, game, demonstration, samples etc.) However, perhaps a more inquiry-based model is more student centered and would be better supported by constructivist theory.

Our latest project with Grade Five students is less performance based and provide a more opportunities supported by a variety of learning theories and approaches. This “levelling up” or upgrade to the curriculum allows  students more choice (Humanist), while maintaining a consistent level of encouragement through a supportive environment (Behaviorist), provides an emphasis on the analysis of thinking skills in both the process and product (cognitivist) and finally, allows students to create and construct their own meaning and learning (constructivist). Finally, this new approach has the potential to tap into the collective intelligence of our class of digital experts, online sources and eventually when comfortable connect (connectivism) with others.

In specific, students were asked to create their own country after learning and profiling elements of the Canadian Federal government as an observable example. The key components were a “thought book(sample) and a website creation tool (Google Sites). Unlike the prior individual project, students worked in pairs to create their My Country web pages as emphasis on social learning would also benefit students as they can help and aid each other when needed. “Hence, the principle and method of ICT integration in education is as follows: ICT is a means to organize paired interactions in the problem solving process as well as a means of cooperative educational activities in the classroom (teacher – student – group of students).” (Kalas 2010)

Each team was asked to profile their own country based on the criteria from their research and their own creativity and imagination. Scaffolding on using the technology to create pages  was provided by videos (YouTube playlist), links, resources and students were encouraged to work collaboratively. Time was spent encouraging and modelling good collaboration as mentioned above and has foundation in Bandura’s social learning theory. Creating a the videos worked well as an opportunity for students to work within their zone of proximal development (ZPD) as students could watch, pause, rewind and play steps to complete their objective like changing the theme or adding images and links. In addition, teacher-led mini lessons or collaborations with supportive peers aided students to progress in their ZPD. The assessment process was changed from an emphasis on a final performance/presentation towards a gradual process enhanced by technology options like “revision history” and practices like “check in’s” to monitor students progress.

In addition, students were awarded badges (my list) rather than marks based on their creations and these badges were awarded throughout the process than at the end (perhaps too late!) Probably the most exciting element was the opportunity for the students to inspired (and potentially create) badges of their very own based in their interest, achievements and ideas. This appeals from both a behaviorist (“I’ll have that badge I created please”) and humanist perspective (I have designed success myself through the creation of my own badge. Here is my conversation with a student (video only viewable by FDJ) on this and my screencast in student-inspired badges. Based on this conversation and  observation of him leads me to believe that he and his partner is demonstrating Csikszentmihalyi’s “flow” when working on this project. Finally, The “final” product being web-based is easily archived, shared and retrieved as both an exemplary for next year’s students and as part of a digital portfolio for the student.

Overall, a reimagining of all our projects and activities through the lens of all learning theories suggested that the learner is at the center rather than the curriculum content. The learner is supported by collaboration from a number of sources including a dedicated partner, educators in a variety of disciplines, other supportive peers, links to learning materials online and specific step-by-step screencasting videos for modelling. In addition, the opportunity in this example project encourages students to be creative on their web design while demonstrating necessary social studies learning goals. Accessing this project online through access to a lab, tablets in the classroom and even at home provides opportunity for anytime tinkering, iterating and creating. However, applying this example further and situated in learning space dedicated to building and construction could be even more powerful for learners. Being surrounded by the “buzz” of creative individuals in the act “flow” no doubt helps too. In fact, here are no limit to the possibilities for this project to include a variety of mediums including digital (paint and sketching (i.e. Flags), audio recordings (national anthem), animations (promoting the country, video, incorporation of web gadgets (a calendar of holidays), even programming through applications like Scratch (a web based games about the country) to Papert’s programmable drawing in Logo. Also physical creative mediums like painting, building with wood, plastics should not be ignored as they can be easily added to the web space through embedded video or photo. Finally, digital to physical mediums like 3-D printers or performing robots provide a new medium for learning. In short, our learning theories tell us that creative learner-centric activities in well designed spaces like makerspaces provide students with the opportunity to self-actualize.

Mini Maker Space 1
Sources

Mihaly Csikszentmihalyi:. TED talk. (Feb. 2014.) “Flow, the Secret to Happiness.” http://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow

Glasersfeld, E. von, (2001) The radical constructivist view of science. In: A. Riegler (Ed.),Foundations of Science, special issue on “The Impact of Radical Constructivism on Science”, vol.6, no. 1–3: 31–43.

Jacobs, Heidi Hayes. (2010) Curriculum 21: Essential Education for a Changing World. Alexandria, VA: Association for Supervision and Curriculum Development,  Print.

Kalas, I. (2010) Recognizing the potential of ICT in early childhood education © UNESCO Institute for Information Technologies in Education, http://iite.unesco.org/pics/publications/en/files/3214673.pdf

Papert, S. (1980). Mindstorms: Children, Computers and Powerful Ideas, New York, Basic Books

Piaget, Jean. (1952) The origins of intelligence in children. International Universities Press

Pink, Daniel H. (2009) Drive: The Surprising Truth about What Motivates Us. New York, NY: Riverhead,  Print.

The Ontario curriculum – Social Studies Grade 1 to 6 (2013 revised) http://www.edu.gov.on.ca/eng/curriculum/elementary/sshg18curr2013.pdf

Toffler, Alvin. (1970) Future Shock. New York: Random House,  Web.

Tsu-Raun, Christian (Jan. 2014) Creating a Mini Maker Space 

Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.

Wyatt, Valerie (2009) How to Build Your Own Country © Citizen Kid, Kids Can Press http://www.scholastic.ca/clubs/images/activities/HowToBuildYourOwnCountry_2029_teaching.pdf 

What is the place of Papert’s “microworld” of Logo in this era of programming, coding and making?

mindstorms bookOk, let’s spare the suspense here. Yes, I think Logo has a place as a valuable programming language with primary and even intermediate learners today. Papert’s Mindstorms book has had a tremendous influence on my thinking and I must admit to being profoundly impressed since it was written and researched in 1980(!) In this book, Papert explores the potential of “world building” through a computer language that he and his team created called Logo aimed at “world-builders” AKA all learners and explorers.  The digital turtle serves as a learning tool manipulated and programmed by students using specific rules in the Logo environment. As learners manipulate the turtle in creative ways, they are in the act of constructing a world of their own. As a Computer Science teacher in 2015, I wonder what is the place of Logo on teaching and learning in this era of creating, coding, making and of course programming?

In specific, I have been revisiting Papert and his team’s “microworld” of Logo with primary learners using Microworlds Junior. I must admit that the majority of my attention and Computer Science lessons with primary and junior students have been focused on Scratch and Blockly through the code.org site. However, Microworlds Junior especially has been an excellent gateway tool for programming, drawing and digital tinkering for learners in Grade One to Three. When evaluating their projects, I asked our creator to consider the perspective someone “playing” their file using three questions. Is it clear what to do? Is it fun? Can I replay? These questions provided tools for self and peer evaluation and potential next steps although they are certainly not the only criteria for success. In below pictures and videos, students had the choice to create an animation, story or game on a topic of their choice.

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More sample videos using the new Microsoft Sway software.  https://sway.com/s/BGlbiBqM0x8cASfZ/embed 

Here are a few strategies that I hope are inspired by Papert’s research and demonstrate good pedagogy for encouraging creativity, design thinking and help prepare primary learners for more advanced programming skills.

1. Demonstrations are very powerful: Get the turtle moving (forward 10+repeat) on screen and ask simply what should the turtle do next, what would happen if two turtles collided? Answers from students included “turn, dance, turn into a ballerina, explode(!), says “I’m cool” etc.) I found it fascinating to try help make their ideas, no, matter how crazy, work. Finding a way to incorporate their creative ideas using the rules of the MicroWorlds Jr. (pendown, multple pages, if then commands etc.) become an amazing challenge for them (and me as an instructor!)

My hope is that this model of experimentation which encourage learners in our class to adopt a similar approach…

2. Avoid teaching a recipe. “Now we going to get the turtle to draw a square” Instead of show them turtle art websites designed by others and ask them which one they like best (or invite them to re-mix the the program or others or create their own design)

3. Celebrate their achievements: I use my SMARTboard to showcase their progress, constantly video recorded their programs using a camera, iPad, Surface and smartphone (I kept running out of space quicker than I could say “upload to GDrive, Dropbox, OneDrive etc.”)   OR create sites like this one Turtle Art site.

4. Encourage failure as an opportunity – F.A.I.L. is simply the First Attempt In Learning or put another way “We are only working with current best idea.” which I attribute to Heidi Siwak from the #bit14 conference last year.

5. Allow collaboration. I let them help and teach each other so the class is a busy and active one.

What cannot happen is that Logo (or other programming tools) should be used to explore traditional teacher-led pedagogy. If Logo is taught as “content” then I think is loses it potential as an amazing “playground” or “sandbox” for digital play, program creation and innovation.


For further reading on the ideas of Seymour Papert, Logo and Programming…

Check out Jim Cash’s excellent post (backed up by much academic research too!) critically examining the work of Papert in the context of the recent increased interest in the coding and making movement.

and the work of Peter Skillen as a fun and experienced advocate of Logo and the work of Papert.


Here are a few sample teaching slides I assembled for classes.

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Here is the link to MicroWorlds Junior site.

Finally let’s end with…

Gary Stager’s excellent TED Talk on Seymour Papert” Inventor of Everything!

Digital Badging: a valuable addition to assessment practice

Badging sample
Why Badges?

There is no question that kids (and adults) love shiny new toys and for educators, digital badging is trending as a practice to aid motivation, learning and student achievement. Anyone familiar with boys or girls scouts (my son is a cub!) know that badging is not really new and like the military serves as a critical element in their programme. Badging is used as motivation for encouraging their members to learn, achieve and is proudly displayed on sashes and uniforms during ceremonies or special occasions.

Today in education, students today of all ages can have access to a (free!) digital space (call it digital portfolios, blogs, websites or even cloud storage) where earned badges and achievements now have a place to be displayed to a potentially global audience. Dependent on the age of the student, their digital space can be teacher or student-curated. The opportunity to modify the degree of sharing from private or public and access to specific groups like parents or experts in between. However, I cannot help but ask whether digital badges aids motivation to learn or even diminishes it? I was inspired to this critical analysis from my own experiences, discussions in a class on Behaviorism and Jackie Gerstein’s well articulated blog post called “Why I hate digital badges.” (Spoiler alert: She doesn’t but is rightfully critical and cautious that badging should not replace evidence of learning among other ideas.)

However, I find that badges can aid the assessment process when used to celebrate, recognize and motivate student achievement and learning. Offering badges can offer students choice to earn, achieve and learn but should be not linear in their application (i.e. one badge at a time.) This experience will be familiar to those students who commonly unlock achievements in video games. (And I have a sneaking suspicion we all know might know a few student gamers in our classes:) Allowing students the option to complete tasks and curate projects in any order I believe replicates a differentiated instruction strategy of choice boards and would be appealing for students. And like games, some badges would be easy to earn than other more complex requirements.

I also like how badges can be a tangible reward that might be placed on blog, wiki or social media site. And after reading Jackie Gerstein’s article, I agree that the matching of badges with a digital portfolios or web spaces is essential so that interested parties can “click through” hyperlinks to examine related photos, videos, files and creative work for specific evidence of learning at a level of detail dependent on the observer. However, I am admittedly reluctant of the place of badges when transferred from one class to another. In other words, even the most well designed and transparent badging system is best used over the course of one school year with one teacher. Although Mozilla hope to apply standards to badging through their open source Open Badges initiative. (So watch this space!) Even higher educational institutions are getting in on the badging act.

Badges allow students to be rewarded for selected and specific achievements within a unit or course of study. In a mark-based system of assessment with rubrics, students may be reluctant to work towards something that is not marked. No question and full disclosure here, some students do struggle with the idea of shifting from a mark-based model to a standards-based one. Badging can help with the assessment process as students are able to be recognized personally for their achievements when achieving a badge by the instructor and can be key collaborators for peers interested in earning a particular badge. On that last point, badging is also a differentiation tool as like all initiatives Roger’s bell curve applies. Having badging will motivate some students (and I would argue a large majority) but may not be for all and I think that is ok. An educator might have to use different strategies to motivate, inspire, support and teach. (Yes, badging is certainly “no magic bullet” but can an evolving practice that I argue offers benefits to all involved in the learning process.)

I have been experimenting with badges in both Primary, Junior and Senior environments and find them a useful to aid the assessment process.

Below is a diagram of workflow in my classes and badging would enter in between Stage 5 and 6 of the process where projects are commented on, assessed and returned. As for platforms, I have been using KidBlog (sample) with primary students and Google Sites with both junior (sample) and senior (sample) students. Although, next steps with Grade 12 students would be to use services like Squarespace and the Adobe Creative Cloud as requested (Their requests and they are right…)
BVG Workflow sample 2014

How to create badges

Creating using Power Point

Creating using Credly.com

Also classbadges.com is an excellent resource for creating badges and even collecting embeddable options. For me, I have a folder that I use with all my badges in it (HERE) and create and collaborative with colleagues on Google documents with the requirements for each badges.

Further discussion on badging

I look forward to sharing my continuing practice with badging and eportfolios but remember that as assessment change, adapt and evolve (hopefully for the better) celebrating and encouraging student achievement is fundamental.

Here are a small sample of sites on badging. I look forward to further discussions and chats on Twitter and specifically at #badgechatk12.

Using badging with K-12 – http://www.facultyfocus.com/articles/teaching-with-technology-articles/using-badges-classroom-motivate-learning/

Higher Education example – Masters in Education through Badging – http://etale.org/main/2014/09/07/you-can-now-earn-a-masters-degree-in-edtech-through-competency-based-digital-badges/

Shelly Terrell’s slidedeck on adapting assessment to be missions – http://www.slideshare.net/ShellTerrell/meaningful-elearning-with-digital-badges-missions

Jackie Gerstein’s blog post with a critical examination of digital badging – https://usergeneratededucation.wordpress.com/2013/03/16/i-dont-get-digital-badges/

Kate Ash’s features of digital badging – http://www.edweek.org/dd/articles/2012/06/13/03badges.h05.html?

Nellie Deutsch’s post on badges as virtual rewards – http://www.emergingedtech.com/2013/06/the-evolving-use-of-badges-in-education/

Our Hour of Code ’14 and Computer Science Week

The Hour of Code is a great way to encourage computational thinking and Computer Science for learners of all ages. This year’s Hour of Code was only possible thanks to a great team of colleagues and students who made it so much fun (and busy!) On the week of December 8th to the 12th, we implemented a school-wide initiative with students participating from three divisions K-5, Grade 6-8 along with our Grade 9-12 programmers taking the lead. Our goals were to encourage students to use computer technology as a creative programmable tool and prepare them for the programmable times that we live in today and tomorrow. (I like this Wired article by: Bill Wasik!) Needless to say, this was a popular event as almost all primary and junior students, when given encouragement and support, love using technology and for some this opened up new possibilities of learning, expression, creativity and sharing on devices familiar to them.

Some of our events and highlights included:

1. Our Hour of Code led by our Grade 11 and 12 programming students who partnered with our Grade 3 coders to explore apps such as Scratch, Lightbot and the code.org tutorials. Having Scratch 1.4 as a backup proved invaluable when connectivity was slow or unavailable to the code.org site. (This happened as our Hour was the first Monday of Comp. Sci. week at 9:00am!)

2. All our K- 8 students completed their Hour of Code on a variety of programming and coding applications during ICT classes. Students from SK and up explored Lightbot, Scratch (Why write a holiday card when you can create a holiday code?), and the multitude of programming activities at code.org. Outside of classes, students were lined up the door to get a seat at our lab computers to complete our coding activities. (Enough to bring a tear to this Computer teacher’s eye…although no time for that, too busy helping and encouraging 😉

2. Competition  – After much discussion prompted by exploring the videos on the need for Computer Science in the K-12 curriculum, students were encouraged to create a program using Scratch. Some excellent ideas…Link
scratc2

3. We met and partnered with a local Computer Scientist, entrepreneur and CEO who supported our efforts and told us the journey of her career in Computer Science and some of her successes, challenges and adaptations to the always changing (and always exciting) field.

4. We also presented at Assembly including the famous Loop Dance and a popular visit from Sphero (so much buzz, I think I might have sold a few and or had the Sphero added to student’s lists for Santa…:)
loop1

5. Most importantly, our programmers from Grade 3 and up went beyond One Hour of Code and were keen to continue their programming journey through the code.org site especially when they could login and save their progress using their school Google accounts.

By my very, very rough estimate, I would say approximately over 10,000 lines of code were written over the week. Here is a link to my simple Scratch program and presentation at assembly!
scratch1

Probably, my favourite takeaway from this event was that we encouraged all, including our teachers that students can create and curate computer programs (like visual-based code like Scratch or text-based code) to demonstrate their learning and understanding in any topic. Learn to program or program to learns(?)…how about both!

Reflecting on my first MOOC – ICT and Primary – University of London & Coursea

Screen shot title

In June, I enrolled in my first MOOC (Massive Open Online Course) and I am pleased to say that I completed all six weeks earning a certificate (with distinction no less!) in this self-directed learning opportunity. Here’s why?  Well, basically, the stars aligned for completing this MOOC for me: as the topic mirrored my everyday professional role as an ICT specialist, MOOC’s  were a recent area of discussion in my latest graduate course and probably the main reason, June means the end of term here in Canada so with some of my own children off to camp I actually had some time to spend on it. And boy was it worth it…

Here are top 5 takeaways from the course. (A link to my full course journal is at the bottom of the page.)

1. ICT provides much opportunity for student learning.

Dr. Laurillard suggests in her book Teaching as a Design Science (Laurillard 2012) that ICT provides learning types or opportunities in the following categories (acquisition, discussion, investigation, practice, collaboration & production.) This model will be helpful for me and my PLN for future lesson planning, collaborations and discussions on technology integration. In the course, there was considerable emphasis on a student’s ability to learn, play and create as a core foundation which resonated with me. Although technology skills are increasingly proving vital for student pursuing academic studies and eventually finding employment, the emphasis of the integration of technology should be primarily focused on creating the best learning opportunity for students.

2. Much can be learned from exploring globally how primary schools integrate technology. 

As teachers we are always so focused on our own schools and students (pupils) that the opportunity to peek through classroom walls (and schools), hear directly from leaders and review specific case studies was a powerful learning opportunity in this MOOC. In particular, a school in Singapore had an excellent 1:1 model which comprehensively involved all members of their learning community. I also liked the emphasis on ICT in UK primary schools away from traditional ICT skills like word processing  towards an updated curriculum emphasizing computational thinking and creative tinkering using technology. Robot arms, Beebots, Probots and other educational programming. Yes, please… In fact, one of the assignments was to make a technology decision for your school, my proposed suggestion was to add more computational thinking opportunities through apps like Scratch Jr., Kodable, Cargo Bot, Hopscotch, Move the Turtle and Daisy the Dinosaur and hardware like Beebots, Probots and Lego We-Do and Mindstorms.

3. I reaffirmed the importance of Computational Thinking and its place in the primary curriculum.

(OK from my blog, you probably figured that I was sold on this one but there are so many interesting resources that I plan to champion in school.)
Here are a few computational thinking resources that I explored in the course.

Developing Computational Thinking. Some interesting ideas and resources from Bosany, Slovakia. Their exploratory approach of Beebots with primary students was helpful and definitely worth adopting.

comp1

National curriculum in England: Computing at Key Stage 1 and 2 Wrote about this in my presentation on Scratch at last year’s ECCO conference but the UK is making some bold moves in updating its curriculum to promote programming which is quite commendable.
national curriculum uk2

Computational thinking video by ISTE

In specific to my experience, I would love to implement Beebots, computational programming apps for primary students like Scratch Jr., Scratch among others  and extend use of programmable Lego like We-Do and Mindstorms. This should make for an exciting year.

4. Collaboration and teacher support is vital for the successful integration of technology.

6.1.1 sarah hill image
This theme was echoed in forums, discussions and projects throughout the course. In one part of course, an Australian ICT teacher named Sarah Hill worked side-by-side with teachers at all stages of integrated projects, starting with an initial professional training and development session, followed by collaboration and team teaching when necessary. Although not mentioned in this specific video,  the need for reflection and evaluation after integrated projects is critical but often overlooked in the hustle and bustle of the busy classroom and lives of teachers. I try to emulate this practice in my collaborations with teachers emphasizing support and student needs over any of my technology preferences. Other resources explored in the course include Learning Designer, Diigo and Twitter as excellent online tools for teachers to connect and share resources for the successful integration of technology. Increasingly the creation of a online and growing PLN both inside and outside the school is a helpful strategy for teachers.

5. Children love learning with technology. (I can echo this from over 15+ years as an educator and as a parent of two primary digital tinkerers!)

I believe children see technology as “their” medium with so many opportunities for them to explore and create. Even traditional subjects are more motivating when explored through technology. Here is a research paper from UNESCO on the perspective of children.

Read Chapter 7 ‘Students’ perspective’, of the UNESCO Book ICT in Primary Education. Volume 2: Policy, Practices and Recommendations.

Here is a link to a Padlet with some drawing, pictures and perspectives shared by teachers in the course.
‘Children’s Voices’ Padlet Wall: http://padlet.com/wall/wbarmwiy24



My #summerofpd continues, next up, a more “MOOCy” madness for me. I have signed up for a fun MOOC on the history of  Beatles (Bring on the (pub) quizzes!?) and on a more professional note off to get my Google certification… (More tests !?)

Here is a link to my Course Journal from my Academic research tab.

~Anthony

Dec. 9th-13th Computer Science Week – Resources for The Hour of Code and beyond

Each day this week, we have been coding with our Junior and Senior students to celebrate Computer Science week and the Hour of Code. Each day I have been tweeting some thoughts, ideas and resources on this topic. —- >

Here are some resources I have found useful to explore and share programming and coding with students.

Why learn Computer Science?

 Kodable’s 5 reasons to teach kids to code  
5 reasons to code
Here is a very cool resume programmed in the style in Super Mario World by Robbie Leonardi
cool programming resume
Google celebrates Comp. Sci. week with a Google Doodle on Grace Hopper
unnamgrace hopper

The ScratchEd has produced an activity to celebrate this week. Who wants to send a Holiday card this season when you can send a holiday code instead?!

HOC studios
Here is the link.

Finally, here is a link to my programming page with ideas for using Scratch in the classroom,  some articles and resources for coding on tablets and/or computers. I also outline 4 key concepts for introducing programming through tools like Scratch. Having a great Comp. Sci. week so far. My highlight this week was on Monday when a very quiet and very new Grade 5 student who burst into my class during his playground keen to show his progress in Scratch despite ONLY a 10 minute introduction the prior morning before he had to leave for his basketball game. It was a teaching moment I won’t forget!

Happy Coding!

~Anthony

Countdown to #ecco13

Busy times at the beginning of the school year (new classes in a new division+new responsibilities+coaching+AQ courses (not to mention 2 little kids and a very supportive family) = busy times! However, looking forward to attending #ecoo13 seeing some familiar faces and sharing my experiences with programming Scratch. Here is my link to my conference page on Lanyrd. Here is a link to my Scratch resource page. Visit again for upcoming posts on our iPad implementation, Google Apps for Education implementation, QR codes craziness our and First Lego League experiences too!

Here is my slidedeck on Scratch.

~Anthony

My top 5 Avatar creation sites for students

Can you match the avatar style with the websites below?

mrc.2voki sampledoppleacmiiacmrc lego head

Here are my top 5 favourite (Flash-based) websites for creating student avatars. Creating avatars allows students to include personal digital representations of themselves for online or in digital materials without relinquishing any privacy. Plus they are fun to create and a kid-friendly addition to any project, presentation or learning material.
  1. Nintendo Wii – Who doesn’t love creating a Mii!
  2. Lego – A class favourite but try “snipping” only the heads and shoulders to avoid “lightsabers” and other Stars Wars© paraphernalia
  3. Manga – perhaps better suited for students 11+
  4. Bitstrips or BitstripsforSchools.com – Now a Facebook app but a popular choice as all Ontario students have freeaccess to Bitstrips for Schools.
  5. Dopple Me –  Another favourite!

+1 Bonus – Voki – Why not add your voice to an avatar too!

It should come as no surprise that students love creating them and they are great as signatures for wikis, blogs, documents, websites etc. I find them especially useful in Voice Thread or other online sites or games that offer the option to upload a picture. Remember that blank is always an option but a cartoon avatar is fun and safer than a photo. Use the “snipping tool” or another screenshot tool to take a .jpg (or other picture file) of your avatar to share in other sites.  I keep a .jpgs of cartoon avatars in my Dropbox account ready to be used in projects or uploaded to sites. Now if only those the avatar creation sites for The Simpsons and Diary of a Wimpy Kid start working again…

P.S. Did you guess them all? Perhaps you will have to visit each site to find the answer.  While you are there, go ahead and create+save an avatar of yourself too! Consider it your professional development for the day! 🙂 Below is an avatar of one sad little lad in our house with the current states of the TFC, the Toronto Maple Leafs and Blue Jays this year! “Maybe they will win next year Dad!” I am crossing my fingers for him!
sad matty

Cheers,

Anthony